![]() It takes generating 5 teams for ADS to get picked.Īs-is, I'd only really be willing to deploy Echelon 3 as a sort of backup boss team (if that even makes any sense).My mod1 UMP45 dupe would generally be a much better pick than many of the SMGs in echelons 4 onwards.Even then, I'd almost always prefer MP5 mod (skill) and often G36c (tiles) over Thompson. Force shielders are overall a bit niche.I'd usually use Dorothy to complement a maintank SMG, so putting her in the center is odd.If you need a grenade and aren't using 416, you're probably doing something wrong. It can pick grenade ARs (Sopmod, Zas), but misses 416 mod for some reason.That's alright in some situations, but I wouldn't default to it. It also will double up on the maintanks (JS 9+RO, MP7+Dorothy, UMP45+C-MS).I don't recommend those in most cases because they need good equipment to fix their accuracy and lose effectiveness over time as they take damage. ![]() It picks a lot of direct-fire offtanks.In some (but not all!) situations, you may want a FP buffing handgun for your backline.ARSMG echelons usually don't matter that much so it's hard to go massively wrong here.SMG placement is usually reasonable (not putting JS 9/X95/Shrimp/Uzi in the middle).It places AUG/M4A1/Angelica correctly, and its pos 1/7 AR placements are reasonable for tile coverage.You could probably use any of them against easier unarmored enemies (mid story or early event) and do alright, especially with solid equipment and a fairy. ![]() For the most part, these aren't entirely unreasonable ARSMG echelons.
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